What is Mutations?
A mutation stays on the pet. The Fuse Lab accepts mutated pets. The best mutation among the three you submit is the one that carries onto the resulting egg. A mutation you do not submit cannot carry.
Published facts
| Fact | Value |
|---|---|
| Carry rule | Best of the three submitted pets |
How do you get Mutations?
Found through hatching. No separate craft for a named mutation was published.
How do you use Mutations?
If you fuse, include the pet that holds the mutation you want to keep, and only if you can lose that pet.
![Mutations in [π] Bike For Egg!](/media/optimized/1ec454ea8fb0c9926e4bb01e-768.webp)